Kobold Guide to Dungeons

Kobold Guide to Dungeons

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Dungeons Are Half the Game., You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a

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Kobold Guide to Dungeons by Keith Ammann, Keith Baker, Wolfgang Bauer, David Zeb Cook, Sadie Lowry, Frank Mentzer, Bruce Nesmith, Erin Roberts, Lawrence Schick, various, John Joseph Adams - Audiobook

Dungeons Are Half the Game. You can't control what players are going to do. That's half the fun. But you can control where they do it. That's a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.

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Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add published to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again.

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